Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvrers across all directions and a boost function to speed through the environment. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Players are able to activate a line to display the route to the next objective. Audio and text logs can be picked up and reviewed during general gameplay. ![]() Isaac's health and energy meters are shown on the back of his RIG suit, while ammunition counts are shown on the weapons themselves, while opening the inventory screen does not pause the game. Īs with the original Dead Space, all gameplay displays are diegetic, appearing in-world as holographic projections. A fifth difficulty level, Hard Core, is unlocked after the first playthrough Hard Core restarts the player from their last save with each death and only allows three saves across the campaign. There are four difficulty levels unlocked at the game's start Casual, Normal, Survivalist, Zealot. Once the game is completed, New Game Plus allows players to carry over all current items and equipment into a new campaign. Progress is saved both manually at stations and at checkpoints in the level. ![]() Players navigate the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Isaac Clarke, wearing the game's Advanced RIG suit, fights off a swarm of Necromorphs.ĭead Space 2 is a science-fiction-themed survival horror video game in which players take on the role of engineer Isaac Clarke, controlling him from a third-person perspective through a narrative campaign split into fifteen levels. A direct sequel, Dead Space 3, was released in 2013. The game sold two million copies during its opening week, but according to later developer interviews Electronic Arts was disappointed in its commercial performance. Reviews of the game praised its gameplay, narrative, atmosphere, graphics, and audio and level design, with many calling it superior to the original Dead Space. A downloadable content expansion released in March 2011 followed characters from the spin-off Dead Space: Extraction.ĭead Space 2 received critical acclaim. It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.Īnnounced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. Pre-production began in 2008, immediately following the release of the original Dead Space. ![]() The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Dead Space 2 is a 2011 survival horror video game, developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.
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